Fixed - Fixes for Transfer Cargo and Launch/Recover Units windows in Simultaneous Games.Ģ9. Fixed - Warp points moved by stellar constructions would leave the warp point destination.Ģ8. Fixed - Hotkey for building a stellar construction would cause an error.Ģ7. Fixed - Fleet Transfer window was not selecting the first items in the lists by default.Ģ6. Note - Fighters have a vehicle size setting "Space Combat Maximum Speed Per Movement Point := 0.002" which is double what a ship gets.Ģ5. These extra movement points only occur in combat.Ģ4. Note - Afterburners don't add movement to a fighter design.
Fixed - Updated description of "Propulsion Experts" to make it clear that this bonus is only to vehicles in space (fighters don't get the bonus for ground movement).Ģ3. "Skewed Follow" will keep the map centered on the currently selected piece in combat (you cannot scroll the map yourself).Ģ2. Fixed - "Change View Mode" in combat was not displaying the new mode in text on the screen. These will only be set if you use the Default button in the Controls window.Ģ1. Fixed - The default key for "View Movement Destinations" is now F5, and the default key for "View Weapons Range" is F6. Fixed - "View Weapons Range" in tactical space combat showed the wrong hot key.Ģ0. Fixed - Emergency Propulsion was setting movement to 1 if the vehicle was already at maximum movement.ġ9. Fixed - Upgrading a design with no roman numeral resulted in a design name with a huge number.ġ8. Fixed - Radiation Bombs were having the opposite effect.ġ7.
Changed - In a turn based (sequential turn) game, players have their vehicles movement restored after they have finished their turn.ġ6. Added - "Sort Mounts By Name" to Empire Options Window - Display - General Display Options.ġ5. Added - "Default Empire Option Sort Mounts By Name" to Settings.txt.ġ4. Fixed - Maximum damage at range could be a negative number.ġ3. Added - "Move Item To Top" and "Move Item To Bottom" buttons on the Set Construction Queue window.ġ2. Added - Fleets show their movement in the Ship List.ġ1. Added - Ships on the Fleet Report now display as they do in the Ship List.ġ0. Fixed - Fleets could be disconnected with ships in multiple sectors.ĩ. Fixed - Ground combat would continue forever if a non-ground combat unit was dropped on a planet.Ĩ. Fixed - Computer player might lockup at slow FPS rates.ħ. Fixed - Speed ups for computer player movement.Ħ. Fixed - The selected tab button in the Comparisons window was not highlighted on entry.ĥ. Fixed - If units have not been given a sector position, then they will be arranged around a warp point (if present) for combat.Ĥ.
Fixed - The start of combat would sometimes take a long time if a large number of units were present.ģ. Fixed - The end of strategic combat would sometimes cause a game crash.Ģ.